Pembaruan Data Permainan Berbasis Downloadable Content pada Permainan Action Tower Defense : Saga Legacy
DOI:
https://doi.org/10.59378/jcenim.v1i3.38Kata Kunci:
Downloadable Content, Realtime Database, Penyimpanan AwanAbstrak
Dalam pengembangan sebuah game, banyak hal yang harus diperhatikan untuk membuat pengalaman bermain tetap menarik. Mulai dari jalan cerita sampai mekanisme gameplay. Salah satu cara paling efektif agar pemain tetap tertarik memainkan game yang kita buat adalah melakukan update secara berkala. Hal ini dapat memberikan pengalaman baru secara terus menerus kepada pemain. Namun, terkadang untuk merilis update, pengguna diharuskan untuk mengunduh ulang keseluruhan assets pada game tersebut. Hal ini dirasa kurang efektif apabila pengembang hanya menginginkan untuk mengubah data berukuran kilobyte saja. Oleh karena itu, perlu adanya sistem yang dapat membantu pengembang merilis update secara cepat. Dengan Real-Time Database Management System pengembang dapat merilis update tanpa mengharuskan pemain untuk mengunduh ulang pada client pada distributor bahkan saat pemain sedang memainkan game tersebut. Memungkinkan pemain untuk memilih konten mana yang ingin disimpan.
Referensi
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W. Li et al., “Cloud-Based Asset Streaming for Online and Mobile Games,” Future Generation Computer Systems, 2021.
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